Delirium and Nemi’s Dream GTA

Nemi’s Dream List

(Taken from Kombo)

Although taken from another site, the author has listed everything I’d like to see from future GTA’s. And has probably written it better than I could…

In-car View
Grand Theft Auto IV already has an in-car view, but it’s not too impressive. I want completely detailed, in-cockpit views for every automobile in the game — see Gran Turismo 5 for an example of this in action. Considering GTA IV features a fairly detailed interior model of the taxi, which you get to see when you take a cab ride across Liberty City, I know that Rockstar can pull this off.

Fully Modeled Interiors for All Buildings
Admittedly, the concept is elaborate, but this is a dream list, is it not? Imagine being able to go inside every building you see. In past GTA games, you essentially drive around an empty mass of land, decorated with buildings that served no purpose other than visual eye candy.

Multiple Cities
This isn’t exactly a new idea. Grand Theft Auto: San Andreas featured three cities — modeled after Los Angeles, San Francisco and Las Vegas — but the concept is something I’d like to see Rockstar revisit. Considering that this is a dream list, I’m going to take things to the next level. I want to see Rockstar’s reimagining of the world (but not the whole thing — just parts of it). The developer could recreate notable major American cities like Los Angeles, San Francisco, Las Vegas, Chicago, New York City, Miami, Atlanta, Seattle or others. And it could also fill its world with cities inspired by Paris, London, Tokyo, Sydney, Moscow and so on. In between these cities, you’d find famous landmarks like the Grand Canyon, Mount Everest, the Great Wall of China, Niagara Falls, the Great Pyramids and whatever else Rockstar dreams of. Think such a landscape is too big to be functional? Blizzard has pulled it off with World of Warcraft. Rockstar could employ similar mission structure to make sure missions stay within the same city — or “zone” for those familiar with WoW — they begin in or don’t span too much distance. It’s ambitious, but this is a “dream” list, after all. Oh, and Rockstar would have to bring planes back, which I’m totally cool with.

Destructible Environments
Truth is, this almost didn’t make my list, because what I’d really like to see is a GTA MMO, and destructible environments would be too chaotic and impracticable in a persistent online setting. So, I had to choose between the two things, and I went with destructible environments because they just fit better with the GTA theme, and the concept would probably be more entertaining. Indeed, destructible environments would add a new layer of interaction to the GTA world. Like many of our other ideas, there are some obstacles to overcome. If a building is completely demolished, for example, it’d have to respawn eventually. There’d likely be some technical challenges to overcome, too, but I’m sure that the talented folks at Rockstar can manage.

More Realistic Crash Physics
Obviously, you can’t destroy a car too much when it crashes — otherwise it’ll stop running after just an impact or two, and that’s too realistic for GTA — but there’s still a lot of room for graphical detail in the way of the destruction that is caused by collisions.

Robberies
This is something developer Volition did with Saints Row, and Rockstar should borrow the idea. I want to be able to hold-up a convenience store, bank, clothing store or any other place with a register.

More Moral Decisions and Consequences
I’d like to see more branching storylines, challenging players with more decisions and consequences. For instance, during a mission, it’d be nice if you had multiple outcomes, and the way that you play would determine how the story pans out. GTA IV already has a smidgen of this, but Rockstar can definitely expand upon it.

Co-op Play
Although my dream GTA IV might not be an MMO — for obvious reasons, such as the inclusion of destructible environments being impracticable in an online world — I still want there to be an online component, similar to GTA IV’s. Specifically, I’d like to see a co-op mode that allows several people to play through the full game — missions and everything — together. Ideally, you’d be able to hop in and out of each other’s game at any point, so the experience would be as seamless as possible.

Delirium’s Dream List

Not taken from anywhere
Bigger, Better Online world
Yes, Grand Theft Auto IV has probably one of the funnest and most desired online experiences I’ve dreamed of. I mean, an open world with friends? Why not just go all out and make an MMO. But, for me, there are some things from the offline game that are missing in online. There are hot dog vendors but no one to man them. There are games like pool and darts yet you can’t play them online with people in-game. There are so many things you could enjoy with friends online, yet it just isn’t there. As well as buying houses and starting up a business. For example, Nemi always drives a cab around giving people rides. Why can’t it be official? Sure, it would only last for the length of each session but it would be a neat little addition.

A Changeable World
I think this is something mostly everyone wants. How many times have you blown an entire intersection to the sky one minute, drive down the street for a quick Burget Shot and then return to see your magnum opus has vanished. Either Liberty City (and all previous cities) has the greatest cleanup crew ever (doubtful) or things need to be done differently. I’m not saying that I want things to stay forever. A world filled with destroyed cars and dead bodies wouldn’t be very fun to navigate, I’m saying longer times. Maybe a day, maybe two. What’s wrong with that? It’d feel much more real and it would make your accomplishment of mayhem all the more fulfilling.

A Changing World

To go off the above dream: I dream of a world where a building is there one day, gone the next. A park turns into a hotel. A roadside vendor goes chain-restaurant over night. There is a certain limitation with doing this such as mission-based buildings and you can’t have every single building change each day. But, I’d like to see an evolving and devolving world. How exciting would it be, after beating the game and free-playing for days and days, then suddenly you turn a corner and a brand new building is in front of you.

The Return of Niko Bellic
In past GTA’s there was a real disconnect between the character I was playing and myself. They usually appeared to be one dimensional toys. Maybe it’s that his bones crack a little bit harder or that he’s an emotional mess half the time but I’ve grown extremely fond of Niko. He’s lovable, he has motivation and he’s got a real past (as real as you can get with this sort of thing). There’d be nothing more appealing to me than to return to the shoes of Niko Bellic years from now when the next installment is released.

Interaction
There is a person very early on in the game that I encountered that was just standing on the side of the road. I could go up to him and it would go to a cut scene where he would then call me a dirty foreigner and then give me $100. This was so bizarre to me. Not because it was something new (it was) but because I wanted more characters to be like that. I want to be able to walk up to hundreds of different people and strike up a conversation or threaten a person. Maybe I’ve been playing too much Oblivion again but I want a world where everyone is a possible friend or enemy. That may not be possible with GTA but at least make a couple people interactive per block. It would just add something that I feel is missing.

6 Responses to “Delirium and Nemi’s Dream GTA”

  1. Mythos Says:

    Nemi is crazy, Delirium has some good ideas and a crazy one.

  2. Dirtydiaper Says:

    Nemi, isn’t that list from another site

    : (

  3. Nemi Says:

    I know. But it was exactly like I wanted it.
    I agreed with every point he made…

    Though, I should link it shouldn’t I?

  4. Mike Dolor Says:

    I’m very disappointed now.


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